Best one-time-purchase Mac apps in 2026
Twelve indie shops that still sell Mac apps the old way: pay once, install forever, get free updates within the major version, and never see a credit-card-update email. Curated by an indie dev who refuses to ship subscriptions.
The Mac software market has been quietly rotting since 2018, when Setapp launched and roughly half the apps you used to buy outright moved to subscription pricing within three years. Pixelmator stayed one-time but was acquired by Apple. Bartender stayed one-time but was sold to a holding company. Ulysses subscribed. Day One subscribed and was acquired by Automattic. Fantastical subscribed. iStat Menus subscribed. Each individual move was defensible. The cumulative effect on a Mac user's wallet is something else.
This is the list of apps that have not pivoted. Some of them are at risk of pivoting (acquisition, founder retirement, App Store pressure). Some of them have explicit public commitments to staying one-time. I have tried to be honest about which is which, because the surrounding context matters when you are deciding what to spend $50 on.
I run a paid Mac shop. Every TeenyApps app is one-time, lifetime, no subscription. I have a stake in this argument and a perspective on which other indie devs are doing the same. The case for one-time pricing is in a separate piece on why subscriptions ruin Mac software. This article is the catalog.
01Things 3
Things 3 by Cultured Code
$49.99 once, Mac App StoreThings 3 is the gold-standard counterexample in the to-do app world. Every other major task manager (Todoist, TickTick, Notion, OmniFocus 4) has either gone subscription-only or pushed customers there. Cultured Code stuck with one-time pricing for over a decade and still ships major updates every few months.
The price stings on first download. The math gets less painful when you compare $50 once to $5 a month forever. Three years and you are already ahead. iCloud sync included. iOS and iPad apps sold separately, also one-time.
The catch: only one device family per purchase. Mac, iPhone, and iPad each cost separately.
02Tot
Tot by The Iconfactory
$20 onceTot is the simplest scratchpad app on the Mac. Seven colored dots in your menu bar, each one a notepad. That is the whole product. It has been one-time since launch and the developers (Iconfactory, of Twitterrific fame) have been around since 2002 making clean indie Mac software.
The use case is the kind of thing every other app overcomplicates: drop a quick note, copy a token from an email, jot a phone number while you are on the line. Tot keeps these visible without needing a full Notes window. iCloud sync, Universal Purchase across Mac and iOS.
The catch: deliberately limited to seven notes. If you want a real second-brain app, this is not it.
03Acorn
Acorn 7 by Flying Meat
$39.99 onceA Photoshop replacement that holds up under real work. Acorn supports layers, masks, vectors, smart filters, batch processing, scripts, and PSD export. It is notarized, native Cocoa, and weighs a fraction of what Adobe ships. Gus Mueller has been building Mac graphics software since FlySketch in 2004 and is still on the same one-time license model.
For 90% of "I just need to crop this image and clean up the background" tasks, Acorn does the job better than Photoshop because there is no Creative Cloud login wall, no Genuine Software check, no reinstall after every update. Just an icon you double-click.
The catch: not an exact Photoshop clone. If you have a deep PSD-with-smart-objects pipeline, expect minor incompatibilities.
04Pixelmator Pro
Pixelmator Pro
$49.99 once, App StoreWorth listing because the team kept the one-time option after Apple bought them in late 2024. There were legitimate worries that an Apple acquisition would mean a subscription pivot. As of this writing the App Store listing still shows $49.99 once. Photo editing, retouching, ML-based upscaling, raw editing, vector tools. Best breadth-per-dollar in this class.
The Apple integration is going to keep deepening. The model itself remains a single purchase for now.
The catch: post-acquisition uncertainty. The pricing model may not survive forever.
05Affinity Suite
Affinity Designer, Photo, Publisher v2
$169.99 universal licenseSerif's Affinity suite is the biggest one-time-purchase counter to Adobe Creative Cloud. After Canva acquired Serif in 2024, they kept the perpetual license model and committed to it publicly. The universal license covers Designer (vectors, Illustrator class), Photo (raster, Photoshop class), and Publisher (layout, InDesign class) on Mac, iPad, and Windows.
For graphic designers and illustrators who do not need the absolute bleeding edge of Adobe AI features, Affinity is the upgrade path off Creative Cloud's $50+ a month.
The catch: file format interchange with InDesign is imperfect. Pipelines with Adobe shops have friction.
06BBEdit
BBEdit by Bare Bones
$59.99 once + free tierBBEdit has been shipping since 1992. Bare Bones has never put it on a subscription. Major upgrades cost about $40, but the free tier (no nag) covers most casual editing. If you grep, sed, work with logs, or maintain large plain-text projects, the paid version pays for itself in week one.
The codebase is famously stable. Version 14 on macOS Sequoia performs the same operations the same way version 8 did on Snow Leopard, but with full ARM support and modern macOS APIs underneath.
The catch: looks like a 2008 app. Not a bug if you came for the muscle memory.
07HoudahSpot
HoudahSpot 7
$34 oncePierre Bernard runs Houdah Software as a one-developer Swiss shop. HoudahSpot is a Spotlight replacement that is dramatically more powerful than Apple's, with saved searches, complex predicates, file-content searching, and previewing. The file-finding tool that disk-archive nerds and lawyers have been quietly using for fifteen years.
One-time purchase, family pack available, occasional paid major upgrades. The exact business model that used to be the norm.
The catch: niche. If Spotlight already does what you need, this is overkill.
08Soulver 3
Soulver 3 by Acqualia
$34.99 onceSoulver is a calculator that reads sentences. Type "100 USD in EUR" or "20% of $4,000" and it answers in real time. Variables and references work like a spreadsheet without the spreadsheet. One-time purchase since 2010, and Acqualia has consistently refused to subscribe-ify it.
Useful for anyone who does back-of-envelope math more than once a week. Replaces a calculator, a unit converter, and a spreadsheet for casual use.
The catch: there is a free notepad calculator built into Spotlight now. Soulver is more powerful but no longer the only option.
09Hookmark
Hookmark (formerly Hook)
From $35 onceHookmark is a niche productivity tool: bidirectional links between any documents on your Mac, regardless of which app they live in. Connect a Things task to a Bear note to a PDF to an email thread, jump between them with ⌘⇧H. CogSci Apps charges once for the license and offers an optional subscription for cloud sync (skip it).
For the kind of person who has 800 markdown files and a 4,000-task OmniFocus database. If you do not recognize that workflow, Hookmark is not aimed at you.
The catch: requires deep workflow buy-in. Casual users will not get value.
10Shottr
Shottr by Mikita Manko
From $8 once, pay-what-you-wantShottr is the one-time-purchase counter to CleanShot X. Capture, annotate, scrolling captures, OCR, color picker, ruler. Mac-native. The license is pay-what-you-want from $8 up to your conscience. No annual fee, no cloud upload account, no telemetry.
For most people considering CleanShot's $29/year subscription, Shottr does about 95% of the same work for a one-time fee. CleanShot X alternatives roundup has the full comparison.
The catch: cloud upload is genuinely missing. If team-shared screenshots matter, CleanShot wins.
11The TeenyApps family
TeenyApps
$4.99 to $14.99 once, lifetimeI am including my own apps because they qualify and because the catalog is built around exactly this principle. TeenyMute mutes your microphone with a Core Audio hotkey ($4.99). TeenyClip is a clipboard manager with image previews and pinned ⌘-number shortcuts ($4.99). TeenyScreeny is a live screen time counter for the menu bar ($4.99). TeenyStat shows CPU, memory pressure, and fan speed ($4.99). TeenyShelf is a drop-on-icon file shelf ($4.99). TeenyColor is a system-wide color picker with WCAG contrast ($4.99). TeenySound is per-app volume via macOS 14.2's CATaps API ($9.99). TeenyDisplay is external-monitor brightness over DDC/CI ($9.99). TeenyTool is a 75+ utility multi-tool ($14.99).
All lifetime licenses, 3-day free trial, no accounts, no telemetry beyond Sparkle update checks. Notarized, sandboxed, native Swift. The bundle is on the TeenyApps homepage.
The catch: bias. This is my product. I think it is good, but I would think that.
12Honorable mentions
Mosaic by Mosaic.app, window manager, $19 once.
Default Folder X by St. Clair Software, adds power features to Open and Save dialogs, $34.95 once.
Keyboard Maestro by Stairways Software, automation tool, $36 once. Major upgrades are paid but optional.
Hazel by Noodlesoft, automated file organization, $42 once.
Sketch (perpetual) still has a perpetual option at $120 if you want to own forever, or $99 a year for the latest version. Mostly relevant to Mac-native design teams who specifically want a desktop app, not a Figma tab.
Why this is getting harder to find
Three things squeeze one-time-purchase pricing for indie Mac developers. First, ongoing maintenance: every macOS major version breaks something, and a developer charging once has to fix everything for free forever or risk angry customers. Second, App Store dynamics: the App Store's review system rewards new releases and engagement, which subscriptions deliver and one-time purchases do not. Third, simple math: a subscription customer is worth ten times a one-time customer in lifetime value.
The developers on this list have made a deliberate choice to forgo that ten-times. They generally do it because they do not want to feel guilty taking money from people who barely use the app, or because they do not want a SaaS dashboard, or because they have decided they have enough. A good list to keep an eye on.
For the deeper argument about why subscriptions specifically harm Mac software, see why subscriptions ruin Mac software. For the cheap end of the one-time market, see best Mac apps under $10. For the truly free tier, see best free menu bar apps for Mac.
How to spot a subscription disguised as one-time
A few patterns to watch for when you are trying to buy something outright:
- "Lifetime license" with a fine-print expiry. Some "lifetime" plans cap free updates at one year. Read the EULA before you click buy.
- Mandatory account creation. If the app will not run without a login, the subscription pivot is one product update away.
- Cloud-only sync without local fallback. When the developer's server goes away, so does your data.
- "Pro features" that are really just unlocks. If the upgrade modal lives inside a free download, expect feature creep behind it.
- A "free" Mac App Store version with the actual product locked behind in-app purchase subscriptions. The Mac App Store does not surface this on the listing page.
The bottom line
One-time-purchase software is not extinct on the Mac. It is smaller and quieter than it was a decade ago. The apps in this list are reliable, polished, and ship from indie developers who chose this model deliberately. Buying them costs more upfront than a single subscription month and less than a single subscription year. Over a typical Mac lifetime of five years the math is decisively in favor of one-time. Over a decade it is not even close.
If you want the Mac software market to keep including this option, the most useful thing you can do is buy from these developers and not pirate them. The second most useful thing is to tell other Mac users about them. The third is to refuse to subscribe to a tool that used to be one-time, even when subscribing would be more convenient.
Nine indie apps. Lifetime licenses. $4.99 to $14.99.
The TeenyApps family is built on exactly this principle. Each app is a one-time purchase, no subscription, no account, native Swift.