Best One-Time-Purchase Mac Apps
Twelve Mac apps you pay for once and own forever. No subscriptions, no recurring fees, no SaaS dashboard you have to log into. The kind of software the App Store used to be full of.
The Mac software market has been quietly rotting since 2018, when Setapp launched and roughly half the apps you used to buy outright moved to subscription pricing within three years. Pixelmator. 1Password. Bartender, eventually. iStat Menus. Ulysses. Day One. CleanMyMac. Paste. The list keeps growing. Each individual move is defensible. Sustainable software costs money to maintain, developers need ongoing revenue, etc. I have built a Mac software business and I understand the math.
The problem is the cumulative effect on a Mac user's wallet. If you subscribed to every utility you might want to install in a fresh macOS setup, you'd be over $200 a year before you opened a browser. So this list is the opposite of that: apps that charge once, install forever, get free updates within their major version, and never ask you for a credit card again.
I run an indie Mac shop that ships nine paid menu bar utilities under the TeenyApps brand. Every one of them is one-time-purchase. So I have a stake in this argument and a perspective on which other indie devs are doing the same. My broader case against subscriptions covers the philosophy. This article covers the apps.
01Things 3 by Cultured Code
Things 3
$49.99 once · Mac App StoreThings 3 is the gold-standard counterexample in the to-do app world. Every other major task manager (Todoist, TickTick, OmniFocus 4, Notion) has either gone subscription-only or pushed customers there. Cultured Code has stuck with one-time pricing for over a decade and still ships major updates every few months.
The price stings on first download. The math gets less painful when you compare $50 once to $5/month forever. Three years and you're already ahead. The interface remains the most polished native Mac to-do app ever shipped. iCloud sync is included. iOS and iPad apps are sold separately, also one-time.
The catch: only one device family per purchase. Mac, iPhone, iPad each cost separately.
02Tot by The Iconfactory
Tot
$20 onceTot is the simplest scratchpad app on the Mac. Seven colored dots in your menu bar, each one a notepad. That's the whole product. It's been one-time-purchase since launch and the developers (Iconfactory, of Twitterrific fame) have been around since 2002 making clean indie Mac software.
The use case is the kind of thing every other app overcomplicates: drop a quick note, copy a token from an email, jot a phone number while you're on the line. Tot keeps these visible without needing a full Notes window. iCloud sync, Universal Purchase across devices.
The catch: deliberately limited to seven notes. If you want a real second-brain app, this isn't it.
03Acorn by Flying Meat
Acorn 7
$39.99 oncePhotoshop replacement that holds up under real work. Acorn supports layers, masks, vectors, smart filters, batch processing, scripts, and PSD export. It is notarized, native Cocoa, and weighs a fraction of what Adobe ships. Gus Mueller has been building Mac graphics software since FlySketch in 2004 and is still operating on the same one-time license model.
For 90% of "I just need to crop this image and clean up the background" tasks, Acorn does the job better than Photoshop because there's no Creative Cloud login wall, no Genuine Software check, no reinstall after every update. Just an icon you double-click.
The catch: not an exact Photoshop clone. If you have a deep PSD-with-smart-objects pipeline, expect minor incompatibilities.
04Pixelmator Pro (one-time still available)
Pixelmator Pro
$49.99 once · App StoreWorth listing because the team kept the one-time option after Apple bought them in late 2024. There were legitimate worries that an Apple acquisition would mean a subscription pivot. As of this writing the App Store listing still shows $49.99 once. Photo editing, retouching, ML-based upscaling, raw editing, vector tools, the breadth of features per dollar is the best in this class.
The Apple integration is going to keep deepening. The model itself remains a single purchase.
The catch: post-acquisition uncertainty. The pricing model may not survive forever.
05Affinity Suite (Designer, Photo, Publisher)
Affinity v2
$169.99 universal licenseSerif's Affinity suite is the biggest one-time-purchase counter to Adobe Creative Cloud. After Canva acquired Serif in 2024, they kept the perpetual license model and committed to it publicly. The universal license covers Designer (vectors, Illustrator class), Photo (raster, Photoshop class), and Publisher (layout, InDesign class) on Mac, iPad, and Windows.
For graphic designers and illustrators who don't need the absolute bleeding edge of Adobe AI features, Affinity is the upgrade path off Creative Cloud's $50+ per month.
The catch: file format interchange with InDesign is imperfect. If you're in a pipeline with Adobe shops, expect some friction.
06BBEdit by Bare Bones
BBEdit
$59.99 once + free tierBBEdit has been shipping since 1992. Bare Bones has never put it on a subscription. Major upgrades cost about $40, but the free tier (no nag) covers most casual editing. If you grep, sed, work with logs, or maintain large plain-text projects, the paid version pays for itself in week one.
The codebase is famously stable, version 14 on macOS Sequoia performs the same operations the same way version 8 did on Snow Leopard, but with full ARM support and modern macOS APIs underneath.
The catch: looks like a 2008 app. That's not a bug if you came for the muscle memory.
07Sketch (still has perpetual option)
Sketch
$120 perpetual / $99 yearlySketch went subscription-first in 2019 but kept a perpetual license for anyone who wants to buy outright and not get future updates. If you want the latest version forever, you renew yearly. If you just want a stable design tool that you own forever, the perpetual works.
I'm including this one with a caveat: Figma has become the industry default. Sketch is now mostly relevant to Mac-native design teams who specifically want a desktop app, not a browser tab.
The catch: ecosystem decline. Plugins and resources are increasingly Figma-first.
08HoudahSpot
HoudahSpot 7
$34 oncePierre Bernard runs Houdah Software as a one-developer Swiss shop. HoudahSpot is a Spotlight replacement that is dramatically more powerful than Apple's, with saved searches, complex predicates, file-content searching, and previewing. It is the file-finding tool that disk-archive nerds and lawyers have been quietly using for fifteen years.
One-time purchase, family pack available, occasional paid major upgrades. The exact business model that used to be the norm.
The catch: niche. If Spotlight already does what you need, this is overkill.
09Soulver 3
Soulver 3
$34.99 onceSoulver is a calculator that reads sentences. You type "100 USD in EUR" or "20% of $4,000" and it answers in real time. Variables and references work like a spreadsheet without the spreadsheet. It has been a one-time purchase since 2010 and Acqualia (the developer) has consistently refused to subscribe-ify it.
Useful for anyone who does back-of-envelope math more than once a week. Replaces a calculator, a unit converter, and a spreadsheet for casual use.
The catch: there's a free notepad calculator built into Spotlight now. Soulver is more powerful but no longer the only option.
10Hookmark
Hookmark (formerly Hook)
From $35 onceHookmark is a niche productivity tool: bidirectional links between any documents on your Mac, regardless of which app they live in. Connect a Things task to a Bear note to a PDF to an email thread, jump between them with ⌘⇧H. CogSci Apps charges once for the license and offers an optional subscription for cloud sync (skip it).
This is for the kind of person who has 800 markdown files and a 4,000-task OmniFocus database. If you don't recognize that workflow, Hookmark is not aimed at you.
The catch: requires deep workflow buy-in. Casual users won't get value.
11Shottr
Shottr
$8 once · optional pay-what-you-wantShottr by Mikita Manko is the one-time-purchase counter to CleanShot X. Capture, annotate, scrolling captures, OCR, color picker, ruler, Mac-native. The license is pay-what-you-want from $8 up to your conscience. There's no annual fee, no cloud upload account, no telemetry.
For most people considering CleanShot's $29/year subscription, Shottr does 95% of the same work for a one-time fee. See the CleanShot alternatives roundup for a full comparison.
The catch: cloud upload feature is genuinely missing. If team-shared screenshots matter, CleanShot wins.
12The TeenyApps family
TeenyApps
$4.99 to $14.99 · lifetime licenseI'm including my own apps because they qualify and because the catalog is built around exactly this principle. TeenyMute mutes your microphone with a keyboard shortcut. TeenyClip is a clipboard manager. TeenyScreeny shows live screen time. TeenyStat shows system stats. Six others fill in the rest of the menu bar.
Prices range from $4.99 to $14.99, lifetime, with a 3-day free trial. No accounts. No telemetry beyond Sparkle update checks. Notarized, sandboxed, native Swift. The whole bundle is on the TeenyApps homepage.
The catch: bias. This is my product. I think it's good but I'd think that.
Honorable mentions
Mosaic by Mosaic.app, window manager, $19 once.
Default Folder X by St. Clair Software, adds power features to Open/Save dialogs, $34.95 once.
Keyboard Maestro by Stairways Software, automation tool, $36 once. Major upgrades are paid but optional.
Hazel by Noodlesoft, automated file organization, $42 once.
Cardhop / Fantastical Lite, Flexibits also offers some one-time options on App Store but the main Fantastical is now subscription. Worth checking the App Store listings if you remember the old behavior.
Why this is getting harder to find
Three things squeeze one-time-purchase pricing for indie Mac developers. First, ongoing maintenance: every macOS major version breaks something, and a developer charging once has to fix everything for free forever or risk angry customers. Second, App Store dynamics: the App Store's review system rewards new releases and "engagement," which subscriptions deliver and one-time purchases don't. Third, simple math: a subscription customer is worth ~10x a one-time customer in lifetime value.
The developers on this list have made a deliberate choice to forgo that 10x. They generally do it because they don't want to feel guilty taking money from people who barely use the app, or because they don't want a SaaS dashboard, or because they've decided they have enough. It's a good list to keep an eye on.
For the deeper argument about why subscriptions specifically harm Mac software, see Why subscriptions ruin Mac software. For the cheap end of the one-time market, see Best Mac apps under $10. For the truly free tier, see Best free menu bar apps for Mac.
How to spot a subscription apps disguised as one-time
A few patterns to watch for when you're trying to buy something outright:
- "Lifetime license" with a fine-print expiry. Some "lifetime" plans cap free updates at one year. Read the EULA before you click buy.
- Mandatory account creation. If the app won't run without a login, the subscription pivot is one product update away.
- Cloud-only sync without local fallback. When the developer's server goes away, so does your data.
- "Pro features" that are really just unlocks. If the upgrade modal lives inside a free download, expect future feature creep behind it.
- A "free" Mac App Store version with the actual product locked behind in-app purchase subscriptions. The Mac App Store does not surface this on the listing page.
The bottom line
One-time-purchase software is not extinct on the Mac. It's just smaller and quieter than it was a decade ago. The apps in this list are reliable, polished, and ship from indie developers (or small teams) who chose this model deliberately. Buying them costs more upfront than a single subscription month and less than a single subscription year. Over a typical Mac lifetime, say five years, the math is decisively in favor of one-time. Over a decade it's not even close.
If you want the Mac software market to keep including this option, the most useful thing you can do is buy from these developers and not pirate them. The second most useful thing is to tell other Mac users about them. The third is to refuse to subscribe to a tool that used to be one-time, even when it would be more convenient.
Nine indie apps. $4.99, $9.99, or $14.99 depending on the app. Lifetime.
The TeenyApps family is built on exactly this principle: pay once, own forever, get free updates within the major version. Native Swift, sandboxed, notarized.